Batman Arkham City   

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Batman: Arkham City

Batman: Arkham City is a 2011 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum and the second installment in the Batman: Arkham series. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton HillArkham City was inspired by the long-running comic book mythos. In the game's main storyline, Batman is incarcerated in Arkham City, a super-prison enclosing the decaying urban slums of fictional Gotham City. He must uncover the secret behind a sinister scheme orchestrated by the facility's warden, Hugo Strange. The game's leading characters are predominantly voiced by actors from the DC Animated Universe, with Kevin Conroy and Mark Hamill reprising their roles as Batman and the Joker, respectively.

The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. Batman can freely move around the Arkham City prison, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Batman's ally Catwoman is another playable character, featuring her own story campaign that runs parallel to the game's main plot.

Rocksteady conceived ideas for a sequel while developing Arkham Asylum, commencing serious development of Arkham City's story in February 2009. The layout of Arkham City has a virtual footprint five times that of Arkham Asylum, and the city design was modified to accommodate Batman's ability to swoop and glide. Over a year and $10 million were spent on the game's marketing campaign, and its release was accompanied by two music albums; one containing the game's score, and the other featuring 11 original songs inspired by the game from various mainstream artists.

Arkham City was released worldwide for the PlayStation 3 and Xbox 360 video game consoles in October 2011, followed by a Microsoft Windows version a month later. The game received critical acclaim, particularly for its narrative, character and world designs, soundtrack, and Batman's combat and navigation abilities. It was tied for the highest-rated video game of 2011 according to review aggregator Metacritic, and was the recipient of several awards from media outlets, including Game of the Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and Best Original Score. It is considered one of the greatest video games of all time. A spin-off mobile gameBatman: Arkham City Lockdown was released in December. Arkham City has received several re-releases, comprising: a Game of the Year edition in May 2012; Wii U and OS X versions in November and December 2012, respectively; and a remastered version for PlayStation 4 and Xbox One in October 2016. A successor, Batman: Arkham Origins, was released in October 2013, and a narrative sequel, Batman: Arkham Knight, was released in June 2015.


Gameplay

Batman defeats an enemy in a demonstration of Arkham City's "Freeflow" combat system

Batman: Arkham City is an open-world[13] action-adventure game that incorporates tactics from stealth games.[14] It is presented from the third-person perspective, showing the playable character on screen and allowing the camera to be freely rotated around it.[15][16] The game is set within Arkham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries.[13] The player can move silently throughout the game, using a combination of gadgets and stealth moves to sneak up on enemies and incapacitate them. Batman can use his cape to glide around the city, diving downwards and swooping upwards to extend his flight, and he can use the grapnel gun's retracting rope to attach to out-of-reach ledges.[17] As Batman, the player is able to use "Detective Vision", a visual mode that highlights elements of interest on-screen, such as character status, collectables, and clues; the mode is also used to perform forensic activities such as tracking the source of a sniper rifle round.[18][19] The player has access to an in-game criminal database which includes forensic puzzles, as well as a network for hacking communication frequencies.[17]

Using an improved version of the "Freeflow" combat system from Arkham Asylum, the player can now counter multiple blows simultaneously, catch hurled projectiles, attack aerially, and administer a succession of consecutive strikes. Many of Batman's gadgets can now be used in combat.[17] Enemies are armed with varying levels of armor and weapons; attacks from basic weapons like baseball bats and lead pipes inflict minor damage and can be countered, while guns inflict significant damage. Certain enemies must be disarmed in specific ways before they can be neutralized in combat: enemies with stun batons can only be attacked from behind; enemies with shields require aerial attacks to disarm; and enemies wearing body armor must be stunned with rapid successive strikes before they can be harmed.[20][21] Larger enemies must be tackled with stuns and combo attacks, and can be manipulated to take out their allies.[22] Disputes between gangs allied to rival villains often spark turf wars, which complicate the player's ability to move about Arkham City.[17] Combat, among other actions, rewards the player with experience points that allow the player to periodically level Batman up and purchase upgrades to his Batsuit, gadgets, and combat and stealth skills. Each category contains approximately 15 different upgrades. For instance, an upgraded grapnel gun can be used to remotely disarm enemies, while a combat upgrade makes it easier to activate special attacks.[23][24]

Batman uses a Remote Electrical Charge against TYGER personnel. Batman: Arkham City features an emphasis on the skillful use of gadgetry when facing armed enemies.

Some gadgets obtained in Batman: Arkham Asylum are present at the start of Arkham City, while others become available during play.[25] Most of these have improved or new capabilities; for example, the Cryptographic Sequencer, used for hacking security consoles, can also monitor shortwave radio channels,[14] and the line launcher can now be deployed as a tightrope or alter direction during flight.[26] Other items returning from the first game include these: a remote-controlled batarang; Explosive Gel that can now be detonated to knock down enemies in combat;[27] and the grapnel gun, which can now be used while gliding to facilitate transportation.[27][28] New items in Batman's arsenal include: smoke bombs that disorient opponents and assist with stealth tactics; a Remote Electric Charge (REC) gun that can stun enemies and temporarily power motors;[27] Freeze Blast grenades that encase targets in ice and can be thrown into water to create makeshift platforms;[25] and the Disruptor, which can remotely disable guns and explosive mines.[27]

The game has approximately 40 hours of gameplay, with the main campaign lasting 25 hours and side missions lasting 15 hours. The side missions, which can be attempted at any time,[29] feature prominent characters from the Batman universe.[30] One such character, the Riddler, provides 440 optional "Riddler challenges"[31] to solve. Most of these challenges consist of collecting trophies hidden in the city through the use of gadgets to disable traps and barriers.[30][32] The player can mark Riddler trophies on the in-game map once found if they do not initially have the necessary equipment to complete the puzzle.[26][30][31] The player can also reveal the locations of Riddler trophies on the map by identifying the Riddler's henchmen with "Detective Vision" and interrogating them, which requires the player to save the henchmen for last when engaging in combat with a wave of enemies.[30][32] There are also environmental challenges which require the player to solve riddles by locating a specific item or location (which are rewarded with stories relating to the answer), and to locate question marks painted around the city, some of which can only be viewed in whole from certain vantage points.[23] After completing a select number of challenges, Batman must rescue a civilian hostage held in one of the Riddler's death traps


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Here are the Batman: Arkham City System Requirements (Minimum)

  • CPU: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
  • CPU SPEED: Info
  • RAM: 2 GB
  • OS: Windows XP, Vista, 7
  • VIDEO CARD: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB or Intel HD Graphics 2000
  • PIXEL SHADER: 4.0
  • VERTEX SHADER: 4.0
  • FREE DISK SPACE: 17 GB
  • DEDICATED VIDEO RAM: 512 MB

Instructions 
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 Game Will Divided Into Parts
   
   Part 1            Part 2             Part 3          Part 4            Part 5

  
   Part 6            Part 7             Part 8          Part 9            Part 10

  
   Part 11          Part 12           Part 13        Part 14          Part 15

   
   Part 16          Part 17           Part 18        Part 19          Part 20 


   Part 21          Part 22           Part 23        Part 24          Part 25



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