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Project I.G.I.
| Project I.G.I. | |
|---|---|
North American cover art | |
| Developer(s) | Innerloop Studios |
| Publisher(s) | Eidos Interactive |
| Director(s) | Andrew Wensley |
| Producer(s) | Richard Carter Frank Hom |
| Designer(s) | Gavin Skinner |
| Programmer(s) | Ole Marius Liabo |
| Artist(s) | Olav-Rasmus Vorren |
| Composer(s) | Kim M. Jensen |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Tactical shooter |
| Mode(s) | Single player |
Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[1] Upon release the game received mixed reviews due to a number of shortcomings including poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
A prequel titled I.G.I.: Origins was announced by publisher Toadman Interactive in 2019 and will be released in 2021.[2]
- CPU: Pentium III or Athlon 700MHz Processor. CPU: Pentium 4 or Athlon 1.2GHz Processor.
- RAM: 128MB RAM. RAM: 512MB RAM.
- GPU: 32MB 3D Accelerated Video Card. GPU: ...
- DX: DirectX 8.1. DX: ...
- OS: Windows 98/ME/2000/XP. OS: ...
- Store: 1.9GB Hard Disk Space. Store: ...
- Sound: DirectX-compatible Sound Card. Sound: ...
- ODD: 8X CD-ROM Drive. ODD:








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